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Devlog
v0.759 - Armour Changes and Final Quest
February 20, 2023
by
PokingWaterGames
This update includes some small changes to armour and protection. Heavier armour will now slow you down but also provide increased protection. There's also a new Spiky Armour which finally gives Thorn...
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v0.740 - Settlements and Notes
January 14, 2023
by
PokingWaterGames
This update is about tidying up the settlement system and bringing it together with endgame crafting. Your towns and villages now have "slots" which allow for a limited number of agricultural, industr...
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v0.702 - Battle Map Features and Combat Rebalance
December 12, 2022
by
PokingWaterGames
This update focuses on improving combat visually and gameplay-wise, which was the most requested improvement from the in-game survey. Yes, I do read those! The terrain generation has been tweaked so t...
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v0.643 - Cooking and Mass Producing Rations
November 26, 2022
by
PokingWaterGames
The loot tables and spawn chances for urban and wild areas have been overhauled. For the player, this means you might notice some things spawn more or less often in certain places than before. As an e...
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v0.600 - Vehicles and Oil Fields
November 13, 2022
by
PokingWaterGames
This update introduces vehicles, oil deposits and other things associated with driving around in a desert apocalypse. See the full change list at the bottom of this post. The Dirt Bike is light enough...
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Alpha 0.524 - Ambient Music
October 28, 2022
by
PokingWaterGames
The game's file size increased dramatically in the latest version so I thought it's time for another post to summarise what I've been working on in the last month. The reason for the large increase is...
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Nose Wiggling Mechanics
October 19, 2022
by
PokingWaterGames
I thought I'd talk about using your nose to sniff out enemies (and friends) in the dangerous world of the Outback. Upon reaching level 5, your character unlocks the nose wiggling ability. The nose wig...
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Alpha 0.451 - Food and Farming tweaks
October 02, 2022
by
PokingWaterGames
I will probably take a pause on making large changes until after the Early Access launch on 1st November, as I want the game to be as stable as possible for any Youtubers, streamers, etc who want to c...
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Alpha 0.401 Gang Patterns And Better Nose Wiggling
September 24, 2022
by
PokingWaterGames
A little bit of everything this update. You can now choose a gang pattern on game start and the nose wiggling button helps you track enemy spawn points. I've also been working on Steam integration in...
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Alpha 0.301 - More Traders and Crafting Improvements
August 30, 2022
by
PokingWaterGames
This update mostly adds a variety of traders to Evolved Settlements and improves some crafting/item actions. Full change list: Add Clothing trader to Evolved towns Added Security rating of current hex...
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Alpha 0.251 - Equip Screen
August 17, 2022
by
PokingWaterGames
The major change in this one is moving the Equip window into the Interact screen where it makes a lot more sense. Full change list Move Equip into Interact window More Interact window tweaks If action...
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Alpha 0.241 - Tutorial and UI improvements
August 14, 2022
by
PokingWaterGames
Major changes to the Interact screen and tutorial that are worth their own update here. ===Version 0.241=== Rearranged Ground and Inventory in Interact to be separate areas Overhaul tutorial images an...
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Alpha 0.232
August 12, 2022
by
PokingWaterGames
Quite a few UI and tutorial changes so pushing this one out earlier than usual. Trying to get that new player experience right, the combat tips button will now show stuff like this now which is more i...
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Alpha 0.2 - Follower commands, zooming, ferals, difficulty settings and endgame quests
August 03, 2022
by
PokingWaterGames
I wanted to put in the two endgame quests in this version since they overlap a bit with the end of the main quest. They probably need more balancing, which I'll be working on for the next update. Won'...
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Pawsecuted Alpha Available Now
July 07, 2022
by
PokingWaterGames
Pawsecuted is now available for purchase in alpha. What's there? Core survival, crafting, farming, mining, construction, recruiting, trading mechanics Playable from start to finish of main storyline A...
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Devlog - Gathering and Crafting
June 06, 2022
by
PokingWaterGames
1
Gathering resources and crafting items are important parts of surviving in Pawsecuted. These activities rely heavily on the game's actions and tags system. In this system, every item or site can have...
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Devlog - Scavengers, Bandits and Gangs
April 28, 2022
by
PokingWaterGames
The world of Pawsecuted is a dangerous place. The Evolved were united during the early stages of the Great Mammal War, but the following decades of violence led to the inevitable collapse of society...
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Basics Of Combat
January 07, 2022
by
PokingWaterGames
Here's a video showing a battle between the player and some Wallabies. Includes discussion on choosing weapons and tactics, analysing the battle and sizing up opponents. I've also added the ability to...
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Devlog - Actions and Tags System
October 04, 2021
by
PokingWaterGames
#devlog
Flexibility Many systems in Pawsecuted are designed with flexibility in mind. Take for example the humble Rags, a common item in any post-apocalyptic world. In the game, you can use it as a crafting m...
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Pawsecuted Prototype - Available Now
August 15, 2021
by
PokingWaterGames
1
#update
The idea for Pawsecuted came from my own experience adopting pet rabbits in Australia. In the land down under, there is a major wild rabbit problem so the authorities are regularly releasing poison/vi...
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