v0.740 - Settlements and Notes
This update is about tidying up the settlement system and bringing it together with endgame crafting.
Your towns and villages now have "slots" which allow for a limited number of agricultural, industrial and commercial sites.
First, you need a site with the water source tag (Well or Pond). This will allow you to build a village on the hex. A village then adds town slots, allowing you to build agricultural, industrial and commercial sites. Upgrading the village to a town opens up more slots.
The town slots system has the added benefit of fixing some previous exploits like infinite tax collectors, or placing your settlement on top of an existing one for free traders.
The idea behind town industrials is that they will process the more energy and time-intensive tasks for you. As such, there's been a big overhaul to crafting recipes so intermediate materials (like sheet metal or wood boards) require more effort and energy, but end products (like metal pans and shovels) are relatively easy to create.
Commercial sites are the same as traders that you'd find in an existing town, but set up in yours for convenient trading.
Late game crafts are also reordered to make more sense, e.g you'll unlock pickaxe crafting at same time as unlocking ore miners. You can still scavenge or trade for pickaxes as before.
Finally, you can now add notes and icons to the world map to remind yourself what's needed or stored in different hexes.
What's next?
I'm reaching the end of development now and looking to focus more on promotion for the full release. I'll be adding one final endgame quest to take advantage of the new settlement system, but updates probably won't be as game-changing as over the last few months.
Full Change List
- Overhaul of all mid and late-game crafting levels
- Added guano harvesters as craftable on bat caves
- Added carpenter, oil refiner as craftable in settlements
- Added town abilities limiting number of player's sites per hex
- Added tooltips for town slot limits to player's village and town sites, crafting tips, etc
- Added 7 craftable settlement traders
- Added mechanic shop with chance to spawn in settlements
- Added blacksmith site and crafting
- Added vehicle tag to broken version of vehicles
- Added separate sound for crafting industry and commercial sites
- Traders can accept specific items to trade instead of only entire tags
- Removed owned land requirement from building crafts (made redundant by new town slots system)
- Removed extra energy decrease from traveling
- Wells and lakes allow max 1 village or town on hex
- Changed the way tooltips work internally
- Implement needs changes functionality when crafting items
- Reduced scrap requirement of metal sheet from 20 to 10
- Changed fuel/ration crafting delegation to workers requiring wood to requiring combustibles
- Changed Steam achievements to register previous levels at each level up in case some were skipped
- Changed minimum scavenged item condition from 20% to 5%
- Materials, weapons and explosives crates get destroyed after first search now
- LOS tweaked, can now see mountains and high terrain from further away and won't get shot at from unseen enemies in battle
- Wait action time changed from 5m to 7m but also recovers more stamina per minute
- Increased hood condition repair for each repair action
- Changed farmer tag requirement to settler tag for delegating farms
- Removed farmer tag from some settlers
- Changed bush relish to require 2 onion and 1 fruit
- Allow scrapping empty blowtorches into scrap metal with forge heat
- Fuel barrels always give fuel
- Fixed some trees giving 30% dodge instead of 10%
- Fixed bread loaf missing Slice tag requirement when making sliced bread
- Fixed enemy combatants spawning with ranged weapons but no ammo for those weapons
- Fixed ranged accuracy penalty from darkness not applying to player
- Fixed encounters sometimes not visible immediately when transitioning from dawn to daytime
- Fixed using Rags instead of Reptile Hide to repair Lizardskin Hood
- Fixed cats and foxes requiring more rations to preach to than others
Files
Get Pawsecuted
Pawsecuted
Tactical survival RPG. Play a rabbit escaping a koala-run convict camp.
Status | Released |
Author | PokingWaterGames |
Genre | Survival, Role Playing |
Tags | 2D, Crafting, Furry, Hex Based, Moddable, Open World, Sandbox, Tactical RPG, Turn-based |
More posts
- v0.759 - Armour Changes and Final QuestFeb 20, 2023
- v0.702 - Battle Map Features and Combat RebalanceDec 12, 2022
- v0.643 - Cooking and Mass Producing RationsNov 26, 2022
- v0.600 - Vehicles and Oil FieldsNov 13, 2022
- Alpha 0.524 - Ambient MusicOct 28, 2022
- Nose Wiggling MechanicsOct 19, 2022
- Alpha 0.451 - Food and Farming tweaksOct 02, 2022
- Alpha 0.401 Gang Patterns And Better Nose WigglingSep 24, 2022
- Alpha 0.301 - More Traders and Crafting ImprovementsAug 30, 2022
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