Alpha 0.401 Gang Patterns And Better Nose Wiggling
Pawsecuted » Devlog
A little bit of everything this update. You can now choose a gang pattern on game start and the nose wiggling button helps you track enemy spawn points.
I've also been working on Steam integration in preparation for the Early Access launch on 1st November. On that note, you can now claim your Steam key if you bought on Itch.io by clicking the request key button on your purchase page.
Full change list:
- Made some late game craft level requirements slightly earlier
- Add Mallet and Wood Saw crafting
- Add Ignite ability to Campfire
- Hovering over site preview for hideouts now shows gang colours
- Recycling Makeshift Hatchet and Slingshot materials tweaked
- Reduced Wood Board crafting time
- Balanced uneven distribution of weapons among enemy combatants
- Attacking hideouts and killing combatants without winning battle now lowers hideout condition
- Expiring soon display shows equipped items as well now
- Changed protection and health damage calculation so low health/high protection combination makes more sense
- Reduced rags cost of crafting Bandages
- Makeshift mortars twice as durable and require Metal Sheets
- Mortar shells require Metal Sheets
- Added more visual feedback when player or enemy is hit
- Added smoke for Evolved villages
- Added gang pattern selection to new game screen
- Add separate bug reports button that shows up from the start
- Add Steam Cloud save support
- Add Steam Achievement support and a bunch of achievements
- Implement followers using player's gang pattern
- Some main quest improvements
- Increased Scrap Metal from recycling some weapons
- Lowered Kitchen Knife bleed chance
- Tin Can, Mallet and Wood Saw does not required Extreme Heat to recycle anymore
- Implement shift-click to craft 5x of same object
- Reduced number of guns on certain emus
- Fixed craters not playing correct sound when searched
- Fixed transfer window opened allowing clicking on other tabs when hovered over them
- Fixed visual feedback still showing when combatants move out of range from attack
- Fixed triggering journal open to specific quest not removing irrelevant quest buttons properly
- Fixed hideout site not weakened by killing encounter when site not discovered yet or has been a long time since visiting site
- Fixed vfx and sfx not showing when unseen enemy attacks player
- Fixed potential source of orphaned roads on battle map
- Fixed harvesting mature farm not resetting to empty field
Files
pawsecuted-windows-demo.zip 378 MB
Version 0.401 Sep 24, 2022
pawsecuted-windows-full.zip 378 MB
Version 0.401 Sep 24, 2022
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Pawsecuted
Tactical survival RPG. Play a rabbit escaping a koala-run convict camp.
Status | Released |
Author | PokingWaterGames |
Genre | Survival, Role Playing |
Tags | 2D, Crafting, Furry, Hex Based, Moddable, Open World, Sandbox, Tactical RPG, Turn-based |
More posts
- v0.759 - Armour Changes and Final QuestFeb 20, 2023
- v0.740 - Settlements and NotesJan 14, 2023
- v0.702 - Battle Map Features and Combat RebalanceDec 12, 2022
- v0.643 - Cooking and Mass Producing RationsNov 26, 2022
- v0.600 - Vehicles and Oil FieldsNov 13, 2022
- Alpha 0.524 - Ambient MusicOct 28, 2022
- Nose Wiggling MechanicsOct 19, 2022
- Alpha 0.451 - Food and Farming tweaksOct 02, 2022
- Alpha 0.301 - More Traders and Crafting ImprovementsAug 30, 2022
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