Alpha 0.2 - Follower commands, zooming, ferals, difficulty settings and endgame quests


I wanted to put in the two endgame quests in this version since they overlap a bit with the end of the main quest. They probably need more balancing, which I'll be working on for the next update. Won't reveal too much, only that you will be introduced to these two:


On to other news, you can issue basic commands to your followers in battle. They can follow you, hold positions or charge all at once. This is useful if you want to find a more defensive position on the map, for example.


The "running" special ability has been turned into a "zooming" special ability, which affects lots of things and not just travel speed.


I like to keep things realistic, so if you've never seen a rabbit doing "zoomies", here's a demonstration of what this ability represents:


As for late-game settlement building, you can now create iron and coal mining sites and assign them to followers to gather lots of materials. Just give them equipment, feed them some rations, and come back in a few days.


Also - Hares, Foxes and Cats! These are now available at Inns as mercenaries and followers, and come with the Feral tag unlike their Native-tagged Australian counterparts. It will be interesting adding quests making use of these new Evolved mammals.


And finally, difficulty options are now available on game start. Choose from presets Tourist, Normal or Hardcore mode, or create your own experience. Now you can go full on survival where every hit is deadly, or play more casually and enjoy the story.


Full change list:

  • Added two endgame quests and associated items
  • Added foxes, hares and cats
  • Added basic follower commands in battle: Charge, Follow Me, Hold Your Ground
  • Added speech bubbles functionality for combatants during battle
  • Fix followers stuck if you kill the thing they were targeting
  • Added XP gain for destroying hideouts
  • Changes to make main story difficulty less variable due to random generation
  • Changed Evolved Towns chance to spawn Inns to 100%
  • Better highlighting currently selected weapon
  • Fixed adding sites to quests right after battle spawning sites on battle map
  • Changed unlocking sites sound system to match actions sound system
  • Reduced damage from shotgun/rifle but increased status effects
  • Optimise encounters far away from player
  • Update sound for Scrap action
  • Added Tax Collector site and crafting for late game settlement
  • Changed some tooltip formats
  • Other minor action and cosmetic changes
  • Game now autosaves after battle
  • Fix character equipped object's actions time taken not accounting for modifiers
  • Add ability to auto-eat starting at level 15
  • Redid molotov cocktail image
  • Fixed pickaxe, shovel, axe not requiring forge
  • Add flamethrower item and crafting
  • Changed Running to Zooming, affects more things than travel speed
  • Ranged weapon accuracy now reduced by 0.35x if adjacent to enemy
  • Tooltips show accuracy modifiers from player and combatant perks now
  • Add iron ore and coal miners sites and crafting
  • Change to guarantee to spawn at least a few relevant resources in caves, iron, coal formations
  • Add blow-up action to mines which recovers its condition
  • Add ambient sounds when standing on hills, iron formations, coal formations, mountains
  • More wind sounds
  • Added animation to bleeding, stunned, dazed, poisoned status effects
  • Add random flipping of status effect animations
  • Adjusted colour of sand plain tiles
  • Make player waking up can see surroundings immediately again
  • Tweaked effectiveness of some Site attacks like bombardments
  • Added Fruit ability to Desert Raisin
  • Added item and tree for figs
  • Bush relish now accepts Fruit instead of only Desert Raisin
  • Add edible tag to lemon tea
  • Fix thrown grenade actually throws rag
  • All actions requiring or blocked by quest will no longer show if quest not satisfied
  • Fixed rummaging through animal corpses sound not playing
  • Added 1.5 second delay when multiple quests might be triggered at the same time
  • Added tooltip functionality for main menu
  • Fixed world encounters appearing in battle in demo
  • Fix quicksave doing too many saves at once
  • Added animation for thrown molotov
  • Fixed bandages and medikits having 1 use instead of multiple uses
  • Added healing tonic
  • Add proper sound effect for using tonic, bandages and medikit
  • Settlers and Mercenaries now increase your search rate when equipped
  • Desaturated Furless ruins
  • Fixed item warmup display not updating if you lost status effect while outside battle
  • Fix status effect animation trying to play non-animated statuses
  • Added more music for battles
  • Make battle music choose from random selection
  • Music intensity reduces faster after battle
  • Fixed many, many UI scaling issues when using non-standard value
  • Potential fix for second save game after map changes not remembering the map change
  • Remove text scaling, only UI scaling
  • Fix scrapping campfire plays wrong sound
  • Main menu plays random music instead of ambient sound
  • Potential fix for status effect icons not disappearing when status no longer affects
  • Fixed mountain and mountain caves having different travel speed
  • Added 3-day cooldown for Bounty Office jobs availability
  • Halved rewards from Bounty Office
  • Fixed Smash action making explosive sound
  • Fixed Pry action missing sound effect
  • Fixed slight pause when pathfinding more than one hex

Files

pawsecuted-windows-full.zip 378 MB
Version 0.201 Aug 03, 2022
pawsecuted-windows-demo.zip 378 MB
Version 0.201 Aug 03, 2022

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