The Schooling System And Teenage Mood Swings
Children attend school with the goal of obtaining a high school diploma by the time they near adulthood. Not everyone has the same experience though, and a child's personal success will be impacted by their preferences.
In the early years, they are subjected to a lot of authority and tend to do school activities that require creativity. Children who enjoy these things will be able to spend more time at school without negative consequences.
In the final years, the preferences for schooling are completely flipped. Now thinking and technology are important and a child that hates both of these is going to have a bad time.
Whether your child loves or hates school isn't set in stone at birth. When they reach their teenage years, the mood swings begin.
During adolescence, on every birthday a random preference can change. A child might start out liking something but hate it when they reach adulthood. You can choose to prevent these changes by spending health and happiness points, or let them run their course and accept the person that comes out the other end.
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This Grand Life 2
A money-focused life simulation with a deep economic system.
Status | In development |
Author | PokingWaterGames |
Genre | Simulation, Role Playing |
Tags | 2D, Economy, finance, Life Simulation, Management, Moddable, Modern, Strategy RPG, Tycoon |
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